World events fire by chance rather than on demand, so no one can manipulate them for a permanent advantage. Each has roughly a 5% chance per in-game day (a day is about 12 minutes long), and an overhead indicator shows when one is active.
Elemental events
| Event | Effect |
|---|---|
| Infernal Convergence | Fire gains a 15% damage boost |
| Skybreak | Air gains a 15% damage boost |
| The Great Quake | Earth gains a 15% damage boost |
| Tidal Reckoning | Water gains a 15% damage boost — the sky storms and rains |
Special events
- Full Moon — players with the Midnight trait gain a damage boost.
Because the boosts are temporary, even an advantaged element can’t dominate a server for long.